Kyle Meyer
Professor Shirk
International Politics
December 13, 2017
Game of Risk
The game of Risk that we played in class was very interesting, and significantly more realistic than the traditional game of risk. This game of Risk had some slight variations, but still had some aspects that were very realistic and some aspects that were rather unrealistic. Some aspects of the game that were realistic were the control of resources, the presence of superpowers and the negotiations between teams. The unrealistic aspects of the game were the way alliances were formed and the way war was conducted.
There were some very realistic aspects of this game. One of these aspects was that when a team controlled a specific country or city, they had control of its resources. This is true in the real world, where it is seen that there are conflicts between two countries for control of territory for resources within the territory. This is seen with the dispute for oil in the Middle East, especially in Saudi Arabia. Another realistic aspect of the game of Risk we played in class was the presence of superpowers. It was seen early on that the blue team was a superpower, with the control of many important territories, as well as many of the other teams trying to form an alliance with them in the beginning of the game. This is seen in the real world, where countries like the United States and Russia are feared, having many other countries wanting to have them as allies. It was seen very clearly in this game of Risk that many of the other teams feared blue, and did not want to have a conflict with them. Another realistic aspect of this game was the negotiations being made between teams. Every team in the class was interacting with the other teams in the class, in order to try and become allies with each other or make a deal to help go against one of the other teams for the team they are working with. This is seen in the real world, where negotiations are made between countries for various different reasons. Although there are many realistic parts of this game, there are some unrealistic aspects.
There are some relatively unrealistic parts of the modified game of Risk that we played in class. One of these aspects was the way alliances were formed. Within this game, alliances could be formed without the consent of one of the other teams alliances, which would rarely happen in the real world. Alliances would also be formed or broken with a team announcing that they want an alliance. With this, a team could have an alliance with another team, but the other team could potentially not have an alliance back with the team. You would not see this in the real world, as alliances do not work like this. Another unrealistic part of the game was the way wars were executed. Wars were executed by just rolling dice, which is completely at random with wins. The team that is significantly stronger should have an advantage in the way wars are executed, to better replicate the way wars are in the real world.
The only parts I would change about this game would be the way wars are executed and the way alliances are made. I think that the wars should better show that one team could have more power than another team when in a war, to better replicate the real world. I also feel that when alliances are made, both teams should initially agree to an alliance, so there is no time where one team could have an alliance with another, but they wouldn't have one back. Overall, I thought the game was very fun and a good experience in the class.